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Maya 2019 arnold shader
Maya 2019 arnold shader




Nlist = ĪiNodeSetArray( n, "nlist", AiArra圜onvert(len(nlist), 1, AI_TYPE_FLOAT, (c_float*len(nlist))(*nlist) ) )Īm = AiArrayAllocate(1, 1, AI_TYPE_MATRIX)Īnd here’s the resulting node in the ASS file: Vlist = ĪiNodeSetArray( n, "vlist", AiArra圜onvert(len(vlist), 1, AI_TYPE_FLOAT, (c_float*len(vlist))(*vlist) ) ) Nidxs = ĪiNodeSetArray( n, "nidxs", AiArra圜onvert(len(nidxs), 1, AI_TYPE_UINT, (c_uint*len(nidxs))(*nidxs) ) ) Vidxs = ĪiNodeSetArray( n, "vidxs", AiArra圜onvert(len(vidxs), 1, AI_TYPE_UINT, (c_uint*len(vidxs))(*vidxs) ) ) Here’s a snippet that shows how to create a simple four-polygon polymesh node with the Arnold Python API.ĪiNodeSetArray( n, "nsides", AiArra圜onvert(len(nsides), 1, AI_TYPE_UINT, (c_uint*len(nsides))(*nsides) ) )






Maya 2019 arnold shader